1v1 · Real-time tactics · Invite-only alpha

Vexillum Parabellum

Into the Breach's precision. StarCraft's economy. Kung Fu Chess's no-turns chaos. Both players act at once, every ability runs on a cooldown, and every order is a commitment.

The Brawler, a heavy blue melee mech in pixel art
Brawler · close-range mech

Everything warps in.
Everything has cooldowns.
Everything is committed.

Warp in

Units, buildings and upgrades all warp in around your structures. They are visible to your opponent and vulnerable while they form.

Cooldowns, not turns

There is no turn order. An ability fires the moment its cooldown is up, on a server tick both players share.

Committed

No auto-cast, no attack-move, no idle fire. A unit acts only when you tell it to, and a missed shot still spends its cooldown.

How it plays

Read the board. Commit. Outplay.

Two ways to win

Destroy the enemy HQ, or capture resource nodes and hold them until your tug-of-war score reaches the threshold first.

A new map every match

There is no map pool. Every match is procedurally generated from a seed, and sharing a seed recreates the exact same map.

Fog of war and high ground

Fog runs on the server, so you only receive what your units can see. Elevation blocks line of sight, and cloaked units vanish completely.

Go tall or go wide

Upgrade a building for extra parallel cooldown slots, or build another one to warp in somewhere new. Forward Warp Points take the fight to the front.

One resource

There is no minerals and gas split. Your HQ mints income, and captured nodes score points, so economy and objective pull you in different directions.

Everything is tunable

Every stat, cooldown, range and ability lives in one config file. Custom rooms accept your own, and the built-in balance editor helps you write it.

The roster

Four mechs. No auto-attack.

Each unit has up to four abilities on Q W E R. There is no basic attack that fires on its own. Every shot is a button you press.

Brawler

Close-range bruiser

  • Q Hydraulic Punch
  • W Charge, a dash that stuns on landing
  • E Reactive Shield
  • R Shockwave Stomp

Lancer

Ranged trooper, special ops

  • Q Rail Shot
  • W Overcharge
  • E Cloak
  • R Tactical Nuke, channeled and visible to the enemy

Siege Walker

Long-range artillery

  • Q Mortar Salvo
  • W Siege Mode: rooted, more range, faster salvos

Medi-Frame

Support

  • Q Repair Beam
  • W Field Pulse
  • E Recall Beam, which pulls an ally to safety

Modes

Built for the duel

Invite-only alpha

Access is by invitation

Vexillum Parabellum is in a closed alpha. Accounts are created from invite links handed out by the team and secured with passkeys. There are no passwords and no third-party logins.